ProjectVAuthenticatedSceneScope class
Base class for the scope of a scene that needs a signed-in player, such as the lobby. Subclass it, register the scene's UI in ConfigureAuthenticated, and inject the ProjectV screens and presenters from it. When no player is signed in with game data ready, the scene is disabled and the player is sent to Login. The scene is saved so Login can open it again with IProjectVAuthenticatedSceneGate.ConsumeReturnScene after sign-in.
Namespace: SilverTiger.ProjectV.Unity.Presentation
public abstract class ProjectVAuthenticatedSceneScope : LifetimeScope
Properties
| Property | Type | Description |
|---|---|---|
LoginSceneName (protected) | string | The name of the Login scene to send the player to. Override it if yours is not Login. |